但这次“退出”,与以往外资品牌因亏损撤场不同,它发生在股权结构剧烈变化之后。2026年初,Authentic完成对Guess?, Inc.的私有化交易,持有后者51%知识产权,其余49%由原管理层持有。
Мерц резко сменил риторику во время встречи в Китае09:25
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Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.